120 credits once at sign-up, with no recurring free allowance: the free tier is a one-time launch welcome pack rather than a monthly quota. The official FAQ puts it bluntly, saying there is no recurring allowance on Free and that building stops once the balance reaches zero, and that this welcome pack is a one-time allocation which does not roll over or recur. Credits are deducted by actual workload, and the site says the more work a turn involves the more it costs, so small edits are cheap and building an app from scratch is dearer; it is not a flat per-message charge. The free plan can browse, install and run apps from the public store, which the site says is entirely free, and can also publish your own apps to the public store. The free plan cannot publish as unlisted, cannot prevent others from remixing, and cannot buy extra credits. Platform limit: currently macOS Tahoe with Apple Silicon only. There is also a 14-day Store Trial for testing Team's private team store. (Read from glaze.app/pricing on 2026-08-09)
5 build credits are issued per day, capped at 30 per month, plus 20 Cloud credits per month and 4 credits per month usable for in-app AI features (both the pricing-page FAQ and the official docs at docs.lovable.dev state this, giving two cross-checked sources). The point most easily misread: credits are not a number of chats. In Default mode credits are deducted by task complexity, and the official examples are 0.50 credits to make a button grey, 0.90 to remove the footer, 1.20 to add login authentication and 1.70 to build a landing page with images; Plan mode is a flat 1 credit per message. So how many instructions 5 daily credits buys varies. Credits expire: the free plan's daily allowance disappears if it is not used that day and does not accumulate, and the 30-per-month cap is hard. The free plan includes Git sync, an unlimited number of workspace members, projects private to the workspace, and community support. Code and AI output are owned by the user (official FAQ: You do. You own your code), and the site sets no commercial restriction on the free plan. (Verified 2026-08-09)
US$0/month (Checked on 2026-08-22 by directly accessing glaze.app/pricing, not through a two-pass automated process, but through manual verification). The current status of the Team plan on the official website is to be checked (the page displays text related to the Beta period, and it has not been confirmed whether it is still charged, so it has not been updated to avoid speculation).
Team
US$35 / user / mo(5 user ≈ US$175/mo)
List price US$35/seat/month, currently selling for US$30. 200 points/seat/month, private team store, centralized billing
Lovable
Plan
Price
What you get
Pro(100 credits)
US$25 / mo
Official docs list a monthly price of US$25/month; the same tier billed annually is US$250/year ≈ US$21/month.
US$100/month; US$1,000/year with annual billing = about US$84/month
Business(100 credits)
US$50 / mo
Starting at US$50/month, adds RBAC, SSO, priority support; annual billing US$500 = about US$42/month
Enterprise
Official quote (upon inquiry)
Custom pricing based on usage, not published on the official site
Which one should you pick?
Both offer a free plan. Compare paid tiers against your needs.
On entry price, Glaze by Raycast starts at US$10 / mo, cheaper than Lovable (US$25 / mo).
FAQ
Is there a free version of Glaze by Raycast?
Yes. 120 credits once at sign-up, with no recurring free allowance: the free tier is a one-time launch welcome pack rather than a monthly quota. The official FAQ puts it bluntly, saying there is no recurring allowance on Free and that building stops once the balance reaches zero, and that this welcome pack is a one-time allocation which does not roll over or recur. Credits are deducted by actual workload, and the site says the more work a turn involves the more it costs, so small edits are cheap and building an app from scratch is dearer; it is not a flat per-message charge. The free plan can browse, install and run apps from the public store, which the site says is entirely free, and can also publish your own apps to the public store. The free plan cannot publish as unlisted, cannot prevent others from remixing, and cannot buy extra credits. Platform limit: currently macOS Tahoe with Apple Silicon only. There is also a 14-day Store Trial for testing Team's private team store. (Read from glaze.app/pricing on 2026-08-09)
How much does Glaze by Raycast cost?
The cheapest is the plan from Glaze by Raycast named Pro, at about US$10 / mo.
Does Glaze by Raycast support Chinese?
Glaze by Raycast has no Chinese interface at this time.
Is there a free version of Lovable?
Yes. 5 build credits are issued per day, capped at 30 per month, plus 20 Cloud credits per month and 4 credits per month usable for in-app AI features (both the pricing-page FAQ and the official docs at docs.lovable.dev state this, giving two cross-checked sources). The point most easily misread: credits are not a number of chats. In Default mode credits are deducted by task complexity, and the official examples are 0.50 credits to make a button grey, 0.90 to remove the footer, 1.20 to add login authentication and 1.70 to build a landing page with images; Plan mode is a flat 1 credit per message. So how many instructions 5 daily credits buys varies. Credits expire: the free plan's daily allowance disappears if it is not used that day and does not accumulate, and the 30-per-month cap is hard. The free plan includes Git sync, an unlimited number of workspace members, projects private to the workspace, and community support. Code and AI output are owned by the user (official FAQ: You do. You own your code), and the site sets no commercial restriction on the free plan. (Verified 2026-08-09)
How much does Lovable cost?
The cheapest is the plan from Lovable named Pro(100 credits), at about US$25 / mo.
Does Lovable support Chinese?
Lovable has no Chinese interface at this time.
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